The Bloomers Trust runs a quarterly golf competition to assist in its fundraising efforts. To find out when the next event is, please click the links below.
We play 18 holes, entry being £50 which covers your green fee. 
Winner takes home £200, the remaining proceeds go to the charity.
The winner will be announced shortly after the final round finishes.  
Scoring - Stableford
In this type of competition points are awarded depending on the score for each hole. 
It is designed to speed up play - as soon as a player can no longer score a point they can pick up their ball. A player scores one point for a bogey, two for par, three for a birdie, four for an eagle and five for an albatross. 
You win by scoring the most points overall. 
Normal stableford system
Albatross: Five points
Eagle: Four points
Birdie: Three points
Par: Two points
Bogey: One point
For example, if a player takes six shots on a par-four hole but is entitled to a shot because of his handicap, his net score is five.
That would be a bogey which entitles him to one point.
Awarded Shots with Stableford Scoring
You firstly must calculate on which golf holes you will be awarded shots.
These Awarded Shots will allow you to correctly calculate your stableford points. For each shot of your handicap, you must assign it to a hole.
If you have a handicap of 9, you would be entitled to 9 extra shots. Therefore you would be awarded one extra shot for the 9 most difficult holes, SI of 1 to 9.
18 Handicap Player
A handicap of 18 means you would be awarded one shot per hole.
24 Handicap Player
A handicap of 24 would give you one shot for every hole plus one extra for the 6 most difficult holes. Therefore, 2 shots for holes with a SI between 1 and 6 and one shot for holes with an SI of 7 to 18, giving a total of 24.
As we run a friendly competition, amateurs without handicaps are invited. Please submit three scorecards prior to the event and we will establish a temporary handicap for the competition. The organiser has final say on handicaps.
General Rules
For example, you may take ‘free relief” from the “nearest point of relief” away from casual water, ground under repair, burrowing animal holes (watch out for what’s burrowing!) or other obstructions except in a water hazard. This rule even applies on the putting green. The thing to remember is that all “no penalty” drops should be “within one club-length” and “no nearer the hole” from where your original shot came to rest. Any club in your bag may be used to determine the “one-club length,” so while maybe you hit the driver wild off the tee, it’s your pal when dropping as it’s usually the longest club and provides more room to drop in.
If you hit your ball into a water hazard and can’t find or play it, here are your options (all incurring a one-shot penalty):
Take the “walk of shame” and go back to the place from where you played the bad shot and hit it again.
You may also drop within two club-lengths of the point where the ball last crossed the hazard line and play from there. Additionally, you can go back as far as you want while keeping the point where the ball crossed the hazard and the flag in line with each other and play your next shot.
A drop may additionally be taken within two club-lengths of a point equidistant from the hole on the opposite side of hazard.
When you hit your ball out of bounds or cannot find it after five minutes of searching, add a penalty stroke, go back and drop a ball as close as possible to the place from where you originally played the shot. By the way, in golf, you can tell who your faithful friends are by how vigorously they help look for your lost ball. Remember to always take part in helping search for a lost ball, even if it’s not yours. The Golf Gods are watching and taking notes!
Hint to speed up play: If you think you have hit your ball out of bounds or in an area where it might not be found, play a “provisional ball” before searching for the first one, as this avoids the “walk of shame.” If you don’t find the original, play the provisional ball with one-stroke added to your score.
Water hazard (yellow stakes)1-stroke penalty. Play the ball as near as possible to the
place from which the original shot was hit. Or drop a ball behind
the water, as long as you keep the point at which the original ball
crossed the edge of the water hazard directly between the hole and
the spot on which the ball is dropped. There is no limit to how far
behind the water hazard you can go with the ball.
Lateral water hazard (red stakes)1- stroke penalty. Drop a ball outside the lateral hazard
within two club lengths of where the ball went in, but not nearer
to the hole. Or keep a point on the opposite edge of the water
hazard equidistant from the hole.
Mulligan Tickets
As this is a charity event, "mulligans" may be requested in exchange for a donation to the charity
1 Mulligan Ticket for £4
3 Mulligan Tickets for £10
Maximum of 3 Mulligan Tickets can be purchased.
You may request a mulligan at any point throughout the event, however if you wish to purchase one by one, and end up at the end of the event purchasing three, you will pay £12! Do you risk it?!
Thank you!